前面我們討論過圖的基本結(jié)構(gòu)是什么樣的。它可以是矩陣類型的、數(shù)組類型的,當然也可以使指針類型的。當然,就我個人而言,比較習慣使用的結(jié)構(gòu)還是鏈表指針類型的。本質(zhì)上,一幅圖就是由很多節(jié)點構(gòu)成的,每一個節(jié)點上面有很多的分支,僅此而已。為此,我們又對原來的結(jié)構(gòu)做了小的改變:
typedef struct _LINE
{
int end;
int weight;
struct _LINE* next;
}LINE;
typedef struct _VECTEX
{
int start;
int number;
LINE* neighbor;
struct _VECTEX* next;
}VECTEX;
typedef struct _GRAPH
{
int count;
VECTEX* head;
}GRAPH;
為了創(chuàng)建圖,首先我們需要創(chuàng)建節(jié)點和創(chuàng)建邊。不妨從創(chuàng)建節(jié)點開始,
VECTEX* create_new_vectex(int start)
{
VECTEX* pVextex = (VECTEX*)malloc(sizeof(VECTEX));
assert(NULL != pVextex);
pVextex->start = start;
pVextex->number = 0;
pVextex->neighbor = NULL;
pVextex->next = NULL;
return pVextex;
}
接著應該創(chuàng)建邊了,
LINE* create_new_line(int end, int weight)
{
LINE* pLine = (LINE*)malloc(sizeof(LINE));
assert(NULL != pLine);
pLine->end = end;
pLine->weight = weight;
pLine->next = NULL;
return pLine;
}
有了上面的內(nèi)容,那么創(chuàng)建一個帶有邊的頂點就變得很簡單了,
VECTEX* create_new_vectex_for_graph(int start, int end, int weight)
{
VECTEX* pVectex = create_new_vectex(start);
assert(NULL != pVectex);
pVectex->neighbor = create_new_line(end, weight);
assert(NULL != pVectex->neighbor);
return pVectex;
}
那么,怎么它怎么和graph相關(guān)呢?其實也不難。
GRAPH* create_new_graph(int start, int end, int weight)
{
GRAPH* pGraph = (GRAPH*)malloc(sizeof(GRAPH));
assert(NULL != pGraph);
pGraph->count = 1;
pGraph->head = create_new_vectex_for_graph(start, end, weight);
assert(NULL != pGraph->head);
return pGraph;
}
有了圖,有了邊,那么節(jié)點和邊的查找也不難了。
VECTEX* find_vectex_in_graph(VECTEX* pVectex, int start)
{
if(NULL == pVectex)
return NULL;
while(pVectex){
if(start == pVectex->start)
return pVectex;
pVectex = pVectex->next;
}
return NULL;
}
LINE* find_line_in_graph(LINE* pLine, int end)
{
if(NULL == pLine)
return NULL;
while(pLine){
if(end == pLine->end)
return pLine;
pLine = pLine->next;
}
return NULL;
}
總結(jié):
(1)圖就是多個鏈表的聚合
(2)想學好圖,最好把前面的鏈表和指針搞清楚、弄扎實
(3)盡量寫小函數(shù),小函數(shù)構(gòu)建大函數(shù),方便閱讀和調(diào)試